Ray of Wounding

A ray lashes out from your palm; the ray is colorless, but the air shimmers in its wake, as if in a heat mirage. The ray deals 1d8 points of damage and causes a bleeding wound that causes an additional point of damage each round for a number of rounds equal to your level. The damage is bludgeoning, piercing, or slashing (your choice at the time of casting).

Crippling Ray

A red ray springs from your hand. You must succeed on a ranged touch attack to strike a target. The subject takes a penalty to Dexterity equal to 1d6+1 per two caster levels. The subject’s Dexterity score cannot drop below 1.

Arrow of Dusk

A bolt of shadow springs from your hand, draining vitality where it strikes.

You must succeed on a ranged touch attack to deal 2d4 points of nonlethal damage to the target. If you score a critical hit, triple the damage.