Skip to main content
User account menu
Log in
Celerity
Main navigation
Players
Home
The Basics
Ability Scores
Combat
How Combat Works
Combat Statistics
Actions in Combat
Attacks of Opportunity
Injury and Death
Special Attacks
Actions
Spell
How concentration works
Spell Descriptions
Casting spells
Condition Summary
Skills
List of all skills
Races
Languages
Changes from 3.5
Class
Feat
Spell
Invocation
Mystery
Domains
Equipment
Weapons
Armor
Goods and Services
Using Poison
Current Campaign
Barbera Heights
Campaign Journal
Carmel
Chinook Hideout
Robin
Sleum
Equipments
Breadcrumb
Home
Equipments
NOTE: each enhancement bonus raises hardness by 2 and hit points by 10.
Table: Common Armor, Weapon, and Shield Hardness and Hit Points
Weapon or Shield
Hardness
Hit Points
Light blade
10
2
One-handed blade
10
5
Two-handed blade
10
10
Light metal-hafted weapon
10
10
One-handed metal-hafted weapon
10
20
Light hafted weapon
5
2
One-handed hafted weapon
5
5
Two-handed hafted weapon
5
10
Projectile weapon
5
5
Armor
special
armor bonus × 5
Buckler
10
5
Light wooden shield
5
7
Heavy wooden shield
5
15
Light steel shield
10
10
Heavy steel shield
10
20
Tower shield
5
20
Table: Substance Hardness and Hit Points
Substance
Hardness
Hit Points
Glass
1
1/in. of thickness
Paper or cloth
0
2/in. of thickness
Rope
0
2/in. of thickness
Ice
0
3/in. of thickness
Leather or hide
2
5/in. of thickness
Wood
5
10/in. of thickness
Stone
8
15/in. of thickness
Iron or steel
10
30/in. of thickness
Mithral
15
30/in. of thickness
Adamantine
20
40/in. of thickness
Table: Object Hardness and Hit Points
Object
Hardness
Hit Points
Break DC
Rope (1 in. diameter)
0
2
23
Simple wooden door
5
10
13
Small chest
5
1
17
Good wooden door
5
15
18
Treasure chest
5
15
23
Strong wooden door
5
20
23
Masonry wall (1 ft. thick)
8
90
35
Hewn stone (3 ft. thick)
8
540
50
Chain
10
5
26
Manacles
10
10
26
Masterwork manacles
10
10
28
Iron door (2 in. thick)
10
60
28
Copyright 2021 - All Rights Reserved
Developed & Designed by:
Alaa Haddad