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Ray of Exhaustion
Category
Necromancy
spell class level
Wizard 3
Sorcerer 3
Components
V, S, F
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Effect
Ray
Duration
1 min./level
Saving Throw
Fortitude partial; see text
Spell Resistance
Yes
A black ray projects from your pointing finger.
You must succeed on a ranged touch attack with the ray to strike a target.
The subject is immediately exhausted for the spell's duration.
A successful Fortitude save means the creature is only fatigued.
A character that is already fatigued instead becomes exhausted.
This spell has no effect on a creature that is already exhausted.
Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.
Material Component: A drop of sweat.
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Alaa Haddad