Transmutation
V, S, F
1 standard action
Medium (100 ft. + 10 ft./level)
Ray
Instantaneous
Fortitude partial (object)
Yes

A thin, green ray springs from your pointing finger.

You must make a successful ranged touch attack to hit.

Any creature struck by the ray takes 2d6 points of damage per caster level (to a maximum of 40d6).

Any creature reduced to 0 or fewer hit points by this spell is entirely disintegrated, leaving behind only a trace of fine dust.

A disintegrated creature's equipment is unaffected.

When used against an object, the ray simply disintegrates as much as one 10-foot cube of nonliving matter.

Thus, the spell disintegrates only part of any very large object or structure targeted.

The ray affects even objects constructed entirely of force, such as Bigby's forceful hand or a wall of force, but not magical effects such as a globe of invulnerability or an antimagic field.

A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage.

If this damage reduces the creature or object to 0 or fewer hit points, it is entirely disintegrated, and the ray continues to travel forward in a straight line.

The ray can affect multiple creatures, but only one object per casting.