Doom

This spell fills a single subject with a feeling of horrible dread that causes it to become shaken.

Deathwatch

Using the foul sight granted by the powers of unlife, you can determine the condition of creatures near death within the spell's range. You instantly know whether each creature within the area is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), undead, or neither alive nor dead (such as a construct). Deathwatch sees through any spell or ability that allows creatures to feign death.

Cause Fear

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round.

Command

You give the subject a single command, which it obeys to the best of its ability at its earliest opp