Conjuration (Healing)
V, S
1 standard action
Touch
Creature touched
Instantaneous; see text
Will half (harmless); see text
Yes (harmless); see text
You invest the target with an infusion of divine energy.

His wounds knit shut, while the power you grant to him helps ward off future injuries.

You heal a living creature you touch of 1d4 points of damage +1 per two caster levels (maximum +3).

In addition, the creature touched gains damage reduction 1/evil for 1 minute.

Like cure light wounds, this spell deals damage to undead creatures instead of curing them.

In addition, on a failed save undead creatures take an extra 1 point of damage from any weapon or physical attack capable of overcoming good damage reduction for 1 minute.