Second tier of Shadowcaster's mystery

Mesmerizing Shade

Shadows flicker before the eyes and in the mind of the subject creature, which suddenly seems to be disoriented.

Shadow flickers around the subject, distracting and dazing him or her. The subject can avoid the daze effect with a successful Will saving throw, but instead takes a -1 penalty on attack rolls, checks, and saves.

Afraid Of The Dark

A shadowy image of your foe appears before him and reaches out to clutch him before vanishing.

You draw forth a twisted reflection of your foe from the Plane of Shadow. The image unerringly touches the subject, causing Wisdom damage equal to 1d6 points +1 point per four caster levels (maximum +5). A Will saving throw halves the Wisdom damage.

Thoughts Of Shadow

You open your subject's mind to shadow, and the new perceptions it offers.

You grant the subject a +4 enhancement bonus to Intelligence, Wisdom, or Charisma. You decide which ability you are enhancing when you cast the mystery, and you may not later alter your choice.

Umbral Touch

Darkness surrounds your hand, turning it into a deadly weapon.

Umbral touch infuses one of your hands with dark, shadowy energy, allowing you to make debilitating melee touch attacks. A successful strike deals 5d6 points of damage to a target, which must succeed on a Fortitude saving throw or also be slowed. While this mystery is active, you threaten an area as if you were armed and can make attacks of opportunity with your umbral touch.

Flesh Fails

You open your enemy to the darkness, trading his physical attributes for weaker belonging to creatures of shadow.

You deal either 4 points of Strength damage, 4 points of Dexterity damage, or 2 points of Constitution damage to the subject; you choose which kind of ability damage when you cast the mystery.

Life Fades

A wave of darkness washes over the subject, sapping his energy into the Plane of Shadow.

Your touch deals 1d6 points of nonlethal damage per caster level (maximum 5d6) and causes the subject to become fatigued for 1 round per caster level. This mystery does not stack with itself, so a creature fatigued by one casting does not become exhausted by a second casting.

Shadow Skin

Semisolid shadows rise up and serve as protectors, flickering around you and absorbing some of the damage you might otherwise have taken.

You can cast this mystery as an immediate action. You gain damage reduction according to your caster level (see table below). This DR lasts until the beginning of your next turn.

Dusk And Dawn

By drawing shade from the Plane of Shadow, or banishing shadows back to it, you control the level of illumination in the area.

You make a dark area lighter or a light area darker, blanketing the affected area in shadowy illumination. Creatures with darkvision can see through this area normally.

Umbral Fist

Your hand turns jet black and seems to flicker as tiny wisps of shadow constantly leak from between your fingers and disappear.

For the duration of this mystery, you can, as a standard action, make a special attack against any foe within medium range (100 ft. + 10 ft./level). You must have line of sight to the target.