Skip to main content
User account menu
Log in
Celerity
Main navigation
Players
Home
The Basics
Ability Scores
Combat
How Combat Works
Combat Statistics
Actions in Combat
Attacks of Opportunity
Injury and Death
Special Attacks
Actions
Spell
How concentration works
Spell Descriptions
Casting spells
Condition Summary
Skills
List of all skills
Races
Languages
Changes from 3.5
Class
Feat
Spell
Invocation
Mystery
Domains
Equipment
Weapons
Armor
Goods and Services
Using Poison
Current Campaign
Barbera Heights
Campaign Journal
Carmel
Chinook Hideout
Robin
Sleum
Melf's Slumber Arrows
Breadcrumb
Home
Spell Search
Melf's Slumber Arrows
Category
Enchantment (Compulsion) [Mind-Affecting]
spell class level
Sorcerer 4
Wizard 4
Components
V, S, F
Casting Time
1 standard action
Range
Touch
Target
1 arrow/3 levels
Duration
1 round/level
Saving Throw
Fortitude partial
Spell Resistance
Yes
A single arrow gleams like a star in the night, promising a deathlike slumber to its target.
At any time during this spell's duration, you can use a swift action to imbue an arrow that you hold with the power of slumber.
Any creature of 15 HD or less that is dealt damage by this arrow before the end of your turn falls asleep for 1 hour.
A successful Will save means the target becomes fatigued for 1 hour instead.
Any arrow that doesn't deal damage to a target before your turn ends loses its magic (but can be imbued again on your next turn).
You can imbue one arrow for every three caster levels you have (maximum five arrows).
Material Component: A few poppy seeds.
Copyright 2021 - All Rights Reserved
Developed & Designed by:
Alaa Haddad