Abjuration [Fire]
V, S, F
10 minutes
Touch
Object touched
Permanent until discharged
Reflex half; see text
Yes
Fire trap creates a fiery explosion when an intruder opens the item that the trap protects.

A fire trap can ward any object that can be opened and closed (book, box, bottle, chest, coffer, coffin, door, drawer, and so forth).

When casting fire trap, you select a point on the object as the spell's center.

When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell's center.

The flames deal 1d4 points of fire damage +1 point per caster level (maximum +20).

The item protected by the trap is not harmed by this explosion.

A fire trapped item cannot have a second closure or warding spell placed on it.

A knock spell does not bypass a fire trap.

An unsuccessful dispel magic spell does not detonate the spell.

Underwater, this ward deals half damage and creates a large cloud of steam.

You can use the fire trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast.

Attuning a fire trapped object to an individual usually involves setting a password that you can share with friends.

Note:Magic traps such as fire trap are hard to detect and disable.

A rogue (only) can use the Search skill to find a fire trap and Disable Device to thwart it.

The DC in each case is 25 + spell level (DC 27 for a druid's fire trap or DC 29 for the arcane version).

Material Component: A half-pound of gold dust (cost 25 gp) sprinkled on the warded object.