Skip to main content
User account menu
Log in
Celerity
Main navigation
Players
Home
The Basics
Ability Scores
Combat
How Combat Works
Combat Statistics
Actions in Combat
Attacks of Opportunity
Injury and Death
Special Attacks
Actions
Spell
How concentration works
Spell Descriptions
Casting spells
Condition Summary
Skills
List of all skills
Races
Languages
Changes from 3.5
Class
Feat
Spell
Invocation
Mystery
Domains
Equipment
Weapons
Armor
Goods and Services
Using Poison
Current Campaign
Barbera Heights
Campaign Journal
Carmel
Chinook Hideout
Robin
Sleum
Fire Trap
Breadcrumb
Home
Spell Search
Fire Trap
Category
Abjuration [Fire]
spell class level
Wu Jen 4
Warmage 2
Sorcerer 4
Wizard 4
Druid 2
Components
V, S, F
Casting Time
10 minutes
Range
Touch
Target
Object touched
Duration
Permanent until discharged
Saving Throw
Reflex half; see text
Spell Resistance
Yes
Fire trap creates a fiery explosion when an intruder opens the item that the trap protects.
A fire trap can ward any object that can be opened and closed (book, box, bottle, chest, coffer, coffin, door, drawer, and so forth).
When casting fire trap, you select a point on the object as the spell's center.
When someone other than you opens the object, a fiery explosion fills the area within a 5-foot radius around the spell's center.
The flames deal 1d4 points of fire damage +1 point per caster level (maximum +20).
The item protected by the trap is not harmed by this explosion.
A fire trapped item cannot have a second closure or warding spell placed on it.
A knock spell does not bypass a fire trap.
An unsuccessful dispel magic spell does not detonate the spell.
Underwater, this ward deals half damage and creates a large cloud of steam.
You can use the fire trapped object without discharging it, as can any individual to whom the object was specifically attuned when cast.
Attuning a fire trapped object to an individual usually involves setting a password that you can share with friends.
Note:Magic traps such as fire trap are hard to detect and disable.
A rogue (only) can use the Search skill to find a fire trap and Disable Device to thwart it.
The DC in each case is 25 + spell level (DC 27 for a druid's fire trap or DC 29 for the arcane version).
Material Component: A half-pound of gold dust (cost 25 gp) sprinkled on the warded object.
Copyright 2021 - All Rights Reserved
Developed & Designed by:
Alaa Haddad