Skip to main content
User account menu
Log in
Celerity
Main navigation
Players
Home
The Basics
Ability Scores
Combat
How Combat Works
Combat Statistics
Actions in Combat
Attacks of Opportunity
Injury and Death
Special Attacks
Actions
Spell
How concentration works
Spell Descriptions
Casting spells
Condition Summary
Skills
List of all skills
Races
Languages
Changes from 3.5
Class
Feat
Spell
Invocation
Mystery
Domains
Equipment
Weapons
Armor
Goods and Services
Using Poison
Current Campaign
Barbera Heights
Campaign Journal
Carmel
Chinook Hideout
Robin
Sleum
Crushing Grip
Breadcrumb
Home
Spell Search
Crushing Grip
Category
Evocation
spell class level
Wizard 4
Sorcerer 4
Components
V, S, F
Casting Time
1 round
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature
Duration
3 rounds
Saving Throw
Fortitude negates; see text
Spell Resistance
Yes
You conjure a band of energy that slowly squeezes your opponent.
As the band tightens, it restricts his movement and eventually holds him in place, rigid with paralysis.
This spell has one effect on an opponent when you begin casting it.
At the beginning of your next turn, when you finish casting
the spell, it has a second effect.
When you start casting this spell, your target takes a -2 penalty on attacks, checks, saves, and AC.
He also takes a 20-foot penalty to speed.
This effect does not allow a saving throw, but spell resistance applies.
If you fail to overcome the target's spell resistance, you immediately stop casting the spell, and the secondary effect does not take place.
When you complete the casting of this spell, your target must make a Fortitude saving throw or be paralyzed.
Even if the target makes this saving throw, this spell's initial effect continues to affect him for the spell's duration.
This spell's duration begins after you have completed casting it.
Copyright 2021 - All Rights Reserved
Developed & Designed by:
Alaa Haddad