Necromancy
V, S, F
1 standard action
Medium (100 ft. + 10 ft./level)
One living creature; see text
1 round/level
Fortitude partial; see text
Yes

You taint a living creature's blood with a hot, corrosive infusion, dealing 1d8 points of acid damage and 1d8 points of fire damage per round.

The subject can attempt a Fortitude save each round to negate the damage, but a successful save does not prevent damage in future rounds.

Searing pain limits the subject to a single move action in any round when it fails its Fortitude save.

Burning blood does not affect creatures of the construct, elemental, ooze, plant, or undead types.