Title | Category | Description |
---|---|---|
Spell-Linked Familiar | General | You and your familiar can share spell energy, allowing your familiar to cast a limited number of spells each day. |
Spell Mastery | General | You are so intimately familiar with certain spells that you don't need a spellbook to prepare them anymore. |
Spell Penetration | General | Your spells are especially potent, breaking through spell resistance more readily than normal. |
Spinning Halberd | Style | You have mastered the style of fighting with a halberd, and can use all parts of the weapon--blade, spike, hook, or butt--to strike devastating blows. |
Spirited Charge | Martial | You are trained at making a devastating mounted charge. |
Split Ray | Metamagic | Your ray spells can affect an additional target. |
Spontaneous Domains | General | You need not prepare your domain spells in advance. |
Spring Attack | Martial | You are trained in fast melee attacks and fancy footwork. |
Staggering Strike | General | You can deliver a wound that hampers an opponent's movement. |
Stalwart Defense | General | You excel at aiding your allies in battle. When an opponent attempts to strike one of them, you make a quick, distracting motion to ruin the foe's efforts. |
Stalwart Planar Ally | General | The allies you summon from a specifi c plane are tougher than normal. |
Steadfast Determination | General | Your physical durability allows you to shrug off attacks that would cripple a lesser person. Rather than depend on agility or willpower, you use your raw toughness to survive. |
Still Spell | Metamagic | You can cast spells without gestures. |
Storm Bolt | Reserve | The electrical energy contained within your magic rages inside you, begging to be released. |
Strength Devotion | Devotion | You can overcome an opponent's normal resistance to damage. |
Stunning Fist | Martial | You know how to strike opponents in vulnerable areas. |
Subsonics | General | Your music can affect even those who do not consciously hear it. |
Sudden Empower | Metamagic | You can cast one spell per day to greater effect without special preparation. |
Sudden Energy Affinity | Metamagic | You can modify a spell's energy type once per day without special preparation. |
Sudden Enlarge | Metamagic | You may cast one spell per day with a greater range than normal without special preparation. |
Sudden Extend | Metamagic | You can cast one spell per day with a longer duration than normal without special preparation. |
Sudden Maximize | Metamagic | Once per day you can cast a spell to maximum effect without special preparation. |
Sudden Quicken | Metamagic | Once per day you can cast a spell with a moment's thought without special preparation. |
Sudden Silent | Metamagic | Once per day you can cast a spell silently without special preparation. |
Sudden Still | Metamagic | Once per day you can cast a spell without gestures without special preparation. |
Sudden Widen | Metamagic | Once per day you can increase the area of a spell without special preparation. |
Summon Elemental | Reserve | You can channel the summoning power you hold to briefly bring forth an elemental servant. |
Sun Devotion | Devotion | Your weapon blazes with the power of the sun. |
Sun School | Tactical | You have learned a number of esoteric martial arts techniques inspired by the sun. |
Sunlight Eyes | Reserve | The bright magic within you allows you to see through the darkest shadow. |
Survivor's Luck | Luck | You can avoid situations that would surely affect others. |
Swarmfighting | General | You and allies with this feat can coordinate melee attacks against a single target and are adept at fighting side by side in close quarters. |
Swift Ambusher | General | You combine your scout training with the stealth of a rogue to open up new methods of ambushing enemies. |
Swift Call | General | You can call your special mount in the blink of an eye. |
Swift Wild Shape | Wild | You can shift forms in the blink of an eye. |
Tactile Trapsmith | General | You can rely on your rapid reflexes and nimble fingers instead of your intellect when searching a room or when disabling a trap. |
Talented | General | Choose two skill, such as Knowledge (Arcana) or Stealth. You have a special talent for these skills. |
Tattoo Focus | General | You bear the powerful magical tattoos of a Red Wizard of Thay. |
Telling Blow | General | When you strike an opponent's vital areas, you draw on your ability to land crippling blows to make the most of your attack. |
Tempting Fate | Luck | You are very hard to kill. |
Third Time's the Charm | Luck | Your deity smiles upon you. |
Three Mountains | Style | You are a master of fighting with powerful bludgeoning weapons. |
Throat Punch | Ambush | By making a precise punch to the throat, you can render a target unable to speak effectively. |
Throw Anything | Martial | In your hands, any weapon becomes a deadly ranged weapon. |
Touch of Distraction | Reserve | Your touch briefly clouds the mind of a foe, impeding its efforts. |
Touch of Healing | Reserve | You can channel divine energy into healing with a touch. |
Touch Spell Specialization | General | You deal extra damage with touch spells. |
Toughening Transmutation | General | Casting a transmutation spell briefly transforms your skin or that of an ally into sterner stuff. |
Toughness | General | You are tougher than normal. |
Tower Shield Proficiency | General | You are proficient with tower shields. |
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