You have learned a number of esoteric martial arts techniques inspired by the sun.

Flurry of Blows

The Sun School feat enables the use of three tactical maneuvers.

Tactical Move Description
Inexorable Progress of Dawn To use this maneuver, you must hit the same foe with the first two unarmed attacks from a flurry of blows. If you do, your foe must move back 5 feet, and you may move 5 feet forward if you wish. This movement does not provoke an attack of opportunity for either character.
Blinding Sun of Noon To use this maneuver, you must successfully stun the same foe with an unarmed attack two rounds in a row. In addition to being stunned, that enemy is confused for 1d4 rounds thereafter.
Flash of Sunset To use this maneuver, you must move adjacent to a foe instantaneously, as with a dimension door spell or the monk's abundant step class feature. If you do so, you can immediately make a single attack at your highest attack bonus against that foe.