Dark Soul

You open the subject's mind to the Plane of Shadow, altering its personality.

You turn the dark energies from the Plane of Shadow upon another creature, compelling it to act in ways that it normally would not. While this effect is active, you can use a standard action to focus the shadow energies on one living creature within 30 feet that you select. The creature must succeed on a Will saving throw (DC 17 + your Cha modifier) or immediately make a melee attack against one target within its reach.

Prison Of Night

You solidify extraplanar shadow, creating a solid prison of darkness.

This mystery immobilizes the subject in a prison of shadowstuff. This prison blocks both line of effect and line of sight to the creature inside it, and is impenetrable from the outside. The creature inside the prison takes 1d6 points of cold damage at the beginning of each round that it remains inside the prison.

Ephemeral Image

You detach your own shadow and animate it with extraplanar energies, creating a dark-hued hazy duplicate of yourself.

This mystery functions like the spell project image, except as noted above. In addition, the image that you project has concealment unless it is in direct sunlight or within the area of a daylight spell.

Life Fades Greater

Draining shadows erupt around your foes, funneling their essence and energy into the Plane of Shadow.

Your touch deals 1d6 points of nonlethal damage per caster level (maximum 20d6) and causes the subject to become exhausted for 1 round per caster level. A Fortitude save reduces the damage by half and decreases the exhaustion to fatigue. This mystery does not stack with itself, so a creature fatigued by saving against one casting does not become exhausted by saving against a second casting.