Web

Web creates a many-layered mass of strong, sticky strands. These strands trap those caught in them. The strands are similar to spider webs but far larger and tougher. These masses must be anchored to two or more solid and diametrically opposed points or else the web collapses upon itself and disappears. Creatures caught within a web become entangled among the gluey fibers. Attacking a creature in a web won’t cause you to become entangled.

Army of Shadow

Reality seems to tear open revealing a dark rift. From the blackness a shadow elemental emerges. The first of many, it is ready to serve.

This mystery functions like the spell summon monster I, except as noted here. You can summon one elder, two greater, four Huge, or eight Large shadow elementals.

Black Labyrinth

The air blackens, the shadows of the alleys lengthen, and the wind shrieks as the Shadow and Material Planes collide.

Black labyrinth causes substantial disorientation within the area it affects. Direction and distance become impossible to determine, as the world itself bends and twists.

Ephemeral Image

You detach your own shadow and animate it with extraplanar energies, creating a dark-hued hazy duplicate of yourself.

This mystery functions like the spell project image, except as noted above. In addition, the image that you project has concealment unless it is in direct sunlight or within the area of a daylight spell.

Curtain Of Shadows

You create a wall of frigid shadow that blocks vision and wracks all who pass through it with cold.

You create a wall of shadow that completely blocks line of sight. Any creature passing through the walls takes 1d6 points of cold damage per caster level (maximum 15d6).