You reach out with shadowy energies, banishing your foe's spell or mystery into the Plane of Shadow, while replacing it with its dark reflection.
You can cast this mystery as an immediate action to warp another caster’s spell or mystery. In this case, warp spell must be used at the moment of the other caster’s casting. To be successful, you must beat the other caster on an opposed caster level check (1d20 + caster level). If you do not, you have failed to take control of his or her spell or mystery, and it manifests normally.