Highest tier of Shadowcaster's mystery

Army of Shadow

Reality seems to tear open revealing a dark rift. From the blackness a shadow elemental emerges. The first of many, it is ready to serve.

This mystery functions like the spell summon monster I, except as noted here. You can summon one elder, two greater, four Huge, or eight Large shadow elementals.

Black Labyrinth

The air blackens, the shadows of the alleys lengthen, and the wind shrieks as the Shadow and Material Planes collide.

Black labyrinth causes substantial disorientation within the area it affects. Direction and distance become impossible to determine, as the world itself bends and twists.

Soul Puppet

Tendrils of shadow creep from your fingers, through the Plane of Shadow, and into the soul of the subject by way of its own shadow. You now control the creatures actions as if it were a puppet.

Dark Soul

You open the subject's mind to the Plane of Shadow, altering its personality.

You turn the dark energies from the Plane of Shadow upon another creature, compelling it to act in ways that it normally would not. While this effect is active, you can use a standard action to focus the shadow energies on one living creature within 30 feet that you select. The creature must succeed on a Will saving throw (DC 17 + your Cha modifier) or immediately make a melee attack against one target within its reach.

Reflections Of Things To Come

Using the greatest of magic, you peer through the Plane of Shadow back into the Material Plane, and view shadows and reflections of that have not yet happened.

This mystery grants you knowledge of what will occur (or at least what is likely to occur), granting you several benefits. You gain the uncanny dodge ability, a +10 insight bonus on initiative checks (and you always get to act in the surprise round), and a +4 insight bonus to Armour Class.