Third tier of Shadowcaster's mystery

Unveil

Reaching into the shadow of the creature, you grasp the shadows of the deleterious things that affect it and tear them away.

Curtain Of Shadows

You create a wall of frigid shadow that blocks vision and wracks all who pass through it with cold.

You create a wall of shadow that completely blocks line of sight. Any creature passing through the walls takes 1d6 points of cold damage per caster level (maximum 15d6).

Shadow Vision

The subject's vision overlaps the Plane of Shadow, causing him to see flickering images, areas of darkness, and other visual discrepancies with the material world.

You impede the subject’s vision and its ability to determine what’s happening around it. The subject takes a -4 penalty on attack rolls, saves, ability checks, and skill checks. In addition, you have total concealment with respect to the subject.

Shadow Storm

From a sudden rift into the Plane of Shadow, a cold wind begins to blow. Torrents of shadow arc out, draining the life from nearby creatures.

This mystery creates a blast of electricity and cold energy, much like some of the most fearsome weather found on the Plane of Shadow. The storm strikes one target initially, then arcs to other targets.

Aura of Shade

The environment grows immediately more comfortable as you surround yourself with an aura of protective shadow.

You protect the subject from low temperatures and cold energy with a thin layer of that energy’s shadowy reflection. This grants the subject immunity to normal extremes of temperature and absorbs cold damage from attacks and effects. When an aura of shade absorbs a total of 12 points of cold damage per caster level (maximum 120), it expires.