Death Ward Read more about Death Ward The subject is immune to all death spells, magical death effects, energy drain, and any negative ene
Cure Light Wounds, Mass Read more about Cure Light Wounds, Mass You channel positive energy to cure 1d8 points of damage +1 point per caster level (maximum +25) in
Cure Critical Wounds Read more about Cure Critical Wounds This spell functions like 'cure light wounds':spells/players-handbook-v35--6/cure-light-wounds--2380
Freedom of Movement Read more about Freedom of Movement This spell enables you or a creature you touch to move and attack normally for the duration of the s
Panacea Read more about Panacea This spell channels positive energy into a creature to wipe away afflictions.It immediately ends any