Skip to main content
User account menu
Log in
Celerity
Main navigation
Players
Home
The Basics
Ability Scores
Combat
How Combat Works
Combat Statistics
Actions in Combat
Attacks of Opportunity
Injury and Death
Special Attacks
Actions
Spell
How concentration works
Spell Descriptions
Casting spells
Condition Summary
Skills
List of all skills
Races
Languages
Changes from 3.5
Class
Feat
Spell
Invocation
Mystery
Domains
Equipment
Weapons
Armor
Goods and Services
Using Poison
Current Campaign
Barbera Heights
Campaign Journal
Carmel
Chinook Hideout
Robin
Sleum
Wall of Stone
Breadcrumb
Home
Spell Search
Wall of Stone
Category
Conjuration (Creation) [Earth]
spell class level
Adept 5
Wu Jen 5
Druid 6
Sorcerer 5
Earth 5
Cleric 5
Wizard 5
Components
V, S, F
Casting Time
1 standard action
Range
Medium (100 ft. + 10 ft./level)
Effect
Stone wall whose area is up to one 5-ft. square/level (S)
Duration
Instantaneous
Saving Throw
See text
Spell Resistance
No
This spell creates a wall of rock that merges into adjoining rock surfaces.
It is typically employed to close passages, portals, and breaches against opponents.
A wall of stone is 1 inch thick per four caster levels and composed of up to one 5-foot square per level.
You can double the wall's area by halving its thickness.
The wall cannot be conjured so that it occupies the same space as a creature or another object.
Unlike a wall of iron, you can create a wall of stone in almost any shape you desire.
The wall created need not be vertical, nor rest upon any firm foundation; however, it must merge with and be solidly supported by existing stone.
It can be used to bridge a chasm, for instance, or as a ramp.
For this use, if the span is more than 20 feet, the wall must be arched and buttressed.
This requirement reduces the spell's area by half.
Thus, a 20th-level caster can create span with a surface area of ten 5-foot squares.
The wall can be crudely shaped to allow crenellations, battlements, and so forth by likewise reducing the area.
Like any other stone wall, this one can be destroyed by a disintegrate spell or by normal means such as breaking and chipping.
Each 5-foot square of the wall has 15 hit points per inch of thickness and hardness 8.
A section of wall whose hit points drop to 0 is breached.
If a creature tries to break through the wall with a single attack, the DC for the Strength check is 20 + 2 per inch of thickness.
It is possible, but difficult, to trap mobile opponents within or under a wall of stone, provided the wall is shaped so it can hold the creatures.
Creatures can avoid entrapment with successful Reflex saves.
Arcane Material Component: A small block of granite.
Copyright 2021 - All Rights Reserved
Developed & Designed by:
Alaa Haddad