Conjuration (Creation)
V, S, F
1 standard action
Medium (100 ft. + 10 ft./level)
2-ft.-radius sphere
1 round/level
Fortitude partial; see text
Yes
You conjure a featureless black sphere of nothingness that disintegrates virtually anything it touches.

The sphere flies up to 30 feet per round, and you must make a ranged touch attack against the single creature or object you wish to target.

The sphere stops moving during the round when it attacks, and you must actively direct it to a new target as a move action.

When struck by the sphere, a target takes 2d6 points of damage per caster level (maximum 40d6).

Any creature reduced to 0 or fewer hit points by this spell is disintegrated, leaving behind only a trace of fine dust (though its equipment is unaffected).

When used against an object, the sphere disintegrates as much as one 10-foot cube of nonliving matter.

A creature or object that makes a successful Fortitude save is partially affected, taking only 5d6 points of damage.

If this damage reduces the creature or object to 0 or fewer hit points, it is disintegrated.

The effects of the sphere count as a disintegrate spell for the purpose of destroying a wall of force or any other spell or effect specifically affected by disintegrate.

If the sphere exceeds the spell's range, it winks out.

Material Component: A pinch of dust from a disintegrated creature.