10 rounds + 1 round/level (maximum 30 rounds) or until discharged
Will negates (harmless)
Yes (harmless)
The energy of life flows through you, warming your hand--and indeed your very soul.
But instead of swiftly infusing that life into others to heal their wounds, you feed it slowly and gradually into your ally.
You implant a tiny seed of positive energy into the subject's soul.
This seed of life grants the subject fast healing 2 for the duration of the spell, in much the same way as vigor.
At any point before the duration expires, the subject can exhaust the remaining positive energy in a sudden burst of healing as a standard action.
When this option is exercised, roll a number of d4s equal to one-half the spell's remaining duration, rounded down (for example, 5d4 if the spell has 11 rounds remaining).
The result is the number of hit points of damage instantly healed.