Universal
V, S, XP
2 rounds
See text
See text
See text
See text
Permanent; see text
None
No
This spell makes certain other spells permanent. Depending on the spell, you must be of a minimum caster level and must expend a number of XP.



You can make the following spells permanent in regard to yourself.



|_. Spell |_. Minimum Caster Level |_. XP Cost |

| _Arcane sight_ | 11th | 1,500 XP |

| _Comprehend languages_ | 9th | 500 XP |

| _Darkvision_ | 10th | 1,000 XP |

| _Detect magic_ | 9th | 500 XP |

| _Read magic_ | 9th | 500 XP |

| _See invisibility_ | 10th | 1,000 XP |

| _Tongues_ | 11th | 1,500 XP |



You cast the desired spell and then follow it with the _permanency_ spell. You cannot cast these spells on other creatures. This application of _permanency_ can be dispelled only by a caster of higher level than you were when you cast the spell.



In addition to personal use, _permanency_ can be used to make the following spells permanent on yourself, another creature, or an object (as appropriate).



|_. Spell |_. Minimum Caster Level |_. XP Cost |

| _Enlarge person_ | 9th | 500 XP |

| _Magic fang_ | 9th | 500 XP |

| _Magic fang, greater_ | 11th | 1,500 XP |

| _Rary's telepathic bond_ ^1^ | 13th | 2,500 XP |

| _Reduce person_ | 9th | 500 XP |

| _Resistance_ | 9th | 500 XP |



^1^ Only bonds two creatures per casting of permanency.



Additionally, the following spells can be cast upon objects or areas only and rendered permanent.



|_. Spell |_. Minimum Caster Level |_. XP Cost |

| _Alarm_ | 9th | 500 XP |

| _Animate objects_ | 14th | 3,000 XP |

| _Dancing lights_ | 9th | 500 XP |

| _Ghost sound_ | 9th | 500 XP |

| _Gust of wind_ | 11th | 1,500 XP |

| _Invisibility_ | 10th | 1,000 XP |

| _Magic mouth_ | 10th | 1,000 XP |

| _Mordenkainen's private sanctum_ | 13th | 2,500 XP |

| _Phase door_ | 15th | 3,500 XP |

| _Prismatic sphere_ | 17th | 4,500 XP |

| _Prismatic wall_ | 16th | 4,000 XP |

| _Shrink item_ | 11th | 1,500 XP |

| _Solid fog_ | 12th | 2,000 XP |

| _Stinking cloud_ | 11th | 1,500 XP |

| _Symbol of death_ | 16th | 4,000 XP |

| _Symbol of fear_ | 14th | 3,000 XP |

| _Symbol of insanity_ | 16th | 4,000 XP |

| _Symbol of pain_ | 13th | 2,500 XP |

| _Symbol of persuasion_ | 14th | 3,000 XP |

| _Symbol of sleep_ | 16th | 4,000 XP |

| _Symbol of stunning_ | 15th | 3,500 XP |

| _Symbol of weakness_ | 15th | 3,500 XP |

| _Teleportation circle_ | 17th | 4,500 XP |

| _Wall of fire_ | 12th | 2,000 XP |

| _Wall of force_ | 13th | 2,500 XP |

| _Web_ | 10th | 1,000 XP |



Spells cast on other creatures, objects, or locations (not on you) are vulnerable to _dispel magic_ as normal.



The DM may allow other selected spells to be made permanent. Researching this possible application of a spell costs as much time and money as independently researching the selected spell (see the _Dungeon Master's Guide_ for details). If the DM has already determined that the application is not possible, the research automatically fails. Note that you never learn what is possible except by the success or failure of your research.



_XP Cost_: See tables above.