Skip to main content
User account menu
Log in
Celerity
Main navigation
Players
Home
The Basics
Ability Scores
Combat
How Combat Works
Combat Statistics
Actions in Combat
Attacks of Opportunity
Injury and Death
Special Attacks
Actions
Spell
How concentration works
Spell Descriptions
Casting spells
Condition Summary
Skills
List of all skills
Races
Languages
Changes from 3.5
Class
Feat
Spell
Invocation
Mystery
Domains
Equipment
Weapons
Armor
Goods and Services
Using Poison
Current Campaign
Barbera Heights
Campaign Journal
Carmel
Chinook Hideout
Robin
Sleum
Listening Lorecall
Breadcrumb
Home
Spell Search
Listening Lorecall
Category
Divination
spell class level
Sorcerer 2
Wizard 2
Ranger 2
Druid 2
Components
V, S, F
Casting Time
1 standard action
Range
Personal
Target
You
Duration
10 minutes/level
You gain the ability to precisely and instantaneously identify and locate the origins of even the most minute sounds you detect.
You gain a +4 insight bonus on Listen checks.
In addition, if you have 5 or more ranks in Listen, you gain blindsense out to 30 feet.
If you have 10 or more ranks in Listen, you gain blindsight out to 30 feet instead.
A silence spell or effect negates blindsense or blindsight granted by a listening lorecall spell.
Copyright 2021 - All Rights Reserved
Developed & Designed by:
Alaa Haddad