Skip to main content
User account menu
Log in
Celerity
Main navigation
Players
Home
The Basics
Ability Scores
Combat
How Combat Works
Combat Statistics
Actions in Combat
Attacks of Opportunity
Injury and Death
Special Attacks
Actions
Spell
How concentration works
Spell Descriptions
Casting spells
Condition Summary
Skills
List of all skills
Races
Languages
Changes from 3.5
Class
Feat
Spell
Invocation
Mystery
Domains
Equipment
Weapons
Armor
Goods and Services
Using Poison
Current Campaign
Barbera Heights
Campaign Journal
Carmel
Chinook Hideout
Robin
Sleum
False Life
Breadcrumb
Home
Spell Search
False Life
Category
Necromancy
spell class level
Sorcerer 2
Wizard 2
Components
V, S, F
Casting Time
1 standard action
Range
Personal
Target
You
Duration
1 hour/level or until discharged; see text
You harness the power of unlife to grant yourself a limited ability to avoid death.
While this spell is in effect, you gain temporary hit points equal to 1d10 +1 per caster level (maximum +10).
Material Component: A small amount of alcohol or distilled spirits, which you use to trace certain sigils on your body during casting.
These sigils cannot be seen once the alcohol or spirits evaporate.
Copyright 2021 - All Rights Reserved
Developed & Designed by:
Alaa Haddad