Skip to main content
User account menu
Log in
Celerity
Main navigation
Players
Home
The Basics
Ability Scores
Combat
How Combat Works
Combat Statistics
Actions in Combat
Attacks of Opportunity
Injury and Death
Special Attacks
Actions
Spell
How concentration works
Spell Descriptions
Casting spells
Condition Summary
Skills
List of all skills
Races
Languages
Changes from 3.5
Class
Feat
Spell
Invocation
Mystery
Domains
Equipment
Weapons
Armor
Goods and Services
Using Poison
Current Campaign
Barbera Heights
Campaign Journal
Carmel
Chinook Hideout
Robin
Sleum
Dream
Breadcrumb
Home
Spell Search
Dream
Category
Illusion (Phantasm) [Mind-Affecting]
spell class level
Wizard 5
Sorcerer 5
Wu Jen 5
Components
V, S, F
Casting Time
1 minute
Range
Unlimited
Target
One living creature touched
Duration
See text
Saving Throw
None
Spell Resistance
Yes
You, or a messenger touched by you, sends a phantasmal message to others in the form of a dream.
At the beginning of the spell, you must name the recipient or identify him or her by some title that leaves no doubt as to identity.
The messenger then enters a trance, appears in the intended recipient's dream, and delivers the message.
The message can be of any length, and the recipient remembers it perfectly upon waking.
The communication is one-way.
The recipient cannot ask questions or offer information, nor can the messenger gain any information by observing the dreams of the recipient.
Once the message is delivered, the messenger's mind returns instantly to its body.
The duration of the spell is the time required for the messenger to enter the recipient's dream and deliver the message.
If the recipient is awake when the spell begins, the messenger can choose to wake up (ending the spell) or remain in the trance.
The messenger can remain in the trance until the recipient goes to sleep, then enter the recipient's dream and deliver the message as normal.
A messenger that is disturbed during the trance comes awake, ending the spell.
Creatures who don't sleep (such as elves, but not half-elves) or don't dream cannot be contacted by this spell.
The messenger is unaware of its own surroundings or of the activities around it while in the trance.
It is defenseless both physically and mentally (always fails any saving throw) while in the trance.
Copyright 2021 - All Rights Reserved
Developed & Designed by:
Alaa Haddad