Skip to main content
User account menu
Log in
Celerity
Main navigation
Players
Home
The Basics
Ability Scores
Combat
How Combat Works
Combat Statistics
Actions in Combat
Attacks of Opportunity
Injury and Death
Special Attacks
Actions
Spell
How concentration works
Spell Descriptions
Casting spells
Condition Summary
Skills
List of all skills
Races
Languages
Changes from 3.5
Class
Feat
Spell
Invocation
Mystery
Domains
Equipment
Weapons
Armor
Goods and Services
Using Poison
Current Campaign
Barbera Heights
Campaign Journal
Carmel
Chinook Hideout
Robin
Sleum
Dimension Shuffle
Breadcrumb
Home
Spell Search
Dimension Shuffle
Category
Conjuration (Teleportation)
spell class level
Wizard 5
Sorcerer 5
Components
V
Casting Time
1 standard action
Range
Close (25 ft. + 5 ft./2 levels)
Target
One creature/level; no two of which are more than 30 ft. apart
Duration
Instantaneous
Saving Throw
Will negates; see text
Spell Resistance
Yes
With a slight blue shimmer of energy and an audible pop, a number of creatures around you disappear and reappear in new positions.
You instantly transfer any subject creature from its current location to any other spot within 30 feet.
You must have line of sight to its new location.
An unwilling creature can make a Will saving throw to negate this effect.
The creature must be placed on solid ground capable of supporting its weight.
If you attempt to place a creature within a solid object or into a space where it cannot fit, the spell fails.
Copyright 2021 - All Rights Reserved
Developed & Designed by:
Alaa Haddad