Skip to main content
User account menu
Log in
Celerity
Main navigation
Players
Home
The Basics
Ability Scores
Combat
How Combat Works
Combat Statistics
Actions in Combat
Attacks of Opportunity
Injury and Death
Special Attacks
Actions
Spell
How concentration works
Spell Descriptions
Casting spells
Condition Summary
Skills
List of all skills
Races
Languages
Changes from 3.5
Class
Feat
Spell
Invocation
Mystery
Domains
Equipment
Weapons
Armor
Goods and Services
Using Poison
Current Campaign
Barbera Heights
Campaign Journal
Carmel
Chinook Hideout
Robin
Sleum
Dimension Hop
Breadcrumb
Home
Spell Search
Dimension Hop
Category
Conjuration (Teleportation)
spell class level
Sorcerer 2
Wizard 2
Components
V, S, F
Casting Time
1 standard action
Range
Touch
Target
Creature touched
Duration
Instantaneous
Saving Throw
Will negates
Spell Resistance
Yes
Pale motes of light dance and swirl about your fingertips.
When you touch the creature, it disappears, leaves a cloud of motes in its wake, and reappears somewhere nearby.
You instantly teleport the subject creature a distance of 5 feet per two caster levels.
The destination must be an unoccupied space within line of sight.
Copyright 2021 - All Rights Reserved
Developed & Designed by:
Alaa Haddad