Skip to main content
User account menu
Log in
Celerity
Main navigation
Players
Home
The Basics
Ability Scores
Combat
How Combat Works
Combat Statistics
Actions in Combat
Attacks of Opportunity
Injury and Death
Special Attacks
Actions
Spell
How concentration works
Spell Descriptions
Casting spells
Condition Summary
Skills
List of all skills
Races
Languages
Changes from 3.5
Class
Feat
Spell
Invocation
Mystery
Domains
Equipment
Weapons
Armor
Goods and Services
Using Poison
Current Campaign
Barbera Heights
Campaign Journal
Carmel
Chinook Hideout
Robin
Sleum
Death Knell
Breadcrumb
Home
Spell Search
Death Knell
Category
Necromancy [Death, Evil]
spell class level
Cleric 2
Death 2
Components
V, S
Casting Time
1 standard action
Range
Touch
Target
Living creature touched
Duration
Instantaneous/10 minutes per HD of subject; see text
Saving Throw
Will negates
Spell Resistance
Yes
You draw forth the ebbing life force of a creature and use it to fuel your own power.
Upon casting this spell, you touch a living creature that has -1 or fewer hit points.
If the subject fails its saving throw, it dies, and you gain 1d8 temporary hit points and a +2 bonus to Strength.
Additionally, your effective caster level goes up by +1, improving spell effects dependent on caster level.
(This increase in effective caster level does not grant you access to more spells).
These effects last for 10 minutes per HD of the subject creature.
Copyright 2021 - All Rights Reserved
Developed & Designed by:
Alaa Haddad