How to Create Custom Class Page in Celerity

   

   

   

   

   

4d4 x 10 (100 gp)
Lawful Only

This page is written to guide the users how to create a custom class.

How to make Custom Class in Celerity

Creating the Page

On the top of the webpage, there should be a button named "Content." Click it, and then click "+Add Content."

Choose "Custom Class" to begin.

Title Field

This field is going to be the name of the class.

Hit Dice Field

Type a letter "D", and wait until the field loads the choices. Select one from the list. You must select the item from the list. This goes for every other fields that has the little loading circle on the right of the field. D12 hit dice is usually reserved for those who absolutely need it to function, such as barbarian who can not wear good armors and knight who absolutely need to take punishment for their team. D10 hit dice is a great fit for full martial class such as fighter. D8 is where many of the martial-oriented hybrid classes fit. D6 is commonly used for dexterous class like rogue or ninja. D4 is left for the full arcane spellcaster such as wizard and sorcerer.

BAB / Fort / Ref / Will

The keywords are either "Good", "Medium", or "Poor." Make sure you select from the dropdown list!

For BAB, whenever the number hits +6, +11, and +16, the number of hits increase with -5 lower to hit than the lowest iterative. For an example, at BAB +6, it will change to +6/+1. At BAB +11/+6, it will change to +11/+6/+1. At BAB +16/+11/+6, +16/+11/+6/+1.

Good BAB means it will increase by +1 every level. Good class candidates to give good BAB are pure martial class or class that highly specialize in martial skills. (Fighter, Ranger, Barbarian, etc.)

Medium BAB means it will increase by +0.75 every level (rounds down). Many of the classes that are skillmonkey classes and full divine spellcasting classes get this BAB. (Rogue, Scout, Bard, etc.)

Poor BAB means it will increase by +0.5 every level (rounds down). Most of the full arcane spellcasting classes get this BAB. (Wizard, Sorcerer, etc.)

For saves, there is either "Good" or "Poor." There is no "Medium!"

Good save means you get +0.5 every level (rounds down). Furthermore, you add +2 to the first level (or first time) you take the class level with Good save.

Poor save means you get +1/3 every level (rounds down).

If the class is dexterous, it should have a Good Reflex saves. If the class is full martial class, you might want to give that class Good Fortitude save. If the class is a spellcaster, Good Will save will be good to have. Overall, allocate the saves as you see fit for your class.

BAB and Save Scale by Level
Level BAB: Good BAB: Medium BAB: Poor Save: Good Save: Poor
1st +1 +0 +0 +2 +0
2nd +2 +1 +1 +3 +0
3rd +3 +2 +1 +3 +1
4th +4 +3 +2 +4 +1
5th +5 +3 +2 +4 +1
6th +6/+1 +4 +3 +5 +2
7th +7/+2 +5 +3 +5 +2
8th +8/+3 +6/+1 +4 +6 +2
9th +9/+4 +6/+1 +4 +6 +3
10th +10/+5 +7/+2 +5 +7 +3
11th +11/+6/+1 +8/+3 +5 +7 +3
12th +12/+7/+2 +9/+4 +6/+1 +8 +4
13th +13/+8/+3 +9/+4 +6/+1 +8 +4
14th +14/+9/+4 +10/+5 +7/+2 +9 +4
15th +15/+10/+5 +11/+6/+1 +7/+2 +9 +5
16th +16/+11/+6/+1 +12/+7/+2 +8/+3 +10 +5
17th +17/+12/+7/+2 +12/+7/+2 +8/+3 +10 +5
18th +18/+13/+8/+3 +13/+8/+3 +9/+4 +11 +6
19th +19/+14/+9/+4 +14/+9/+4 +9/+4 +11 +6
20th +20/+15/+10/+5 +15/+10/+5 +10/+5 +12 +6

Alignment

This field is optional. If you think that your class might require certain alignment, mention it in this field.

Skill Points and Class Skills

Type "Int" and the dropdown list should give you the choices. Make sure you select from the list.

The choices are either Int + 2, Int + 4, Int + 6, and Int + 8.

Int + 8 is really reserved for the rogue. Try to not give your class Int + 8 skill points unless your class is built to be the ultimate skillmonkey class.

Int + 6 is for the skillmonkey-oriented classes but not rogue-level. Scouting class such as Ninja, Ranger, and Scout usually get this much.

Int + 4 is the "common" choice for your class. If you have no clue how much skill points your class should have, try giving it Int + 4.

Int + 2 is for full martial classes and spellcasters.

For class skills, visit this link for full list of skills to choose from.

Prestige

"Yes" if the class is a prestige class, "No" if it's a base class. If it's a prestige class, don't forget to fill out the optional class requirement field.

Starting Gold

The format is usually "nd4 x 10 ( y gp)." Treat each n as 25 gp. So if you have 4d4 x 10, then y would be 100. 6d4 x 10, 150 gp.

Class Table

Ok, this is the spooky stuff. This requires messing with HTML a little bit but I'll try to make it easy as possible.

When you first see the table section, you'll see no table in there. That is completely normal.  In the Table text editor, click "Source." You'll see bunch of lines. There are actually two tables commented out: the table for non-spellcaster and the table for spellcaster.

If you want to use the first table (class with no spellcasting), delete the first line that you see that starts with <!--. Delete just that line. Slowly scroll down and you'll see a line that ends with -->. Delete that line and all the lines below.

If you want to use the second table, delete the lines starting from the first line, until you see where it says "<p>&nbsp</p>. Delete those too and you'll find another line that starts with <!--. Delete that line only. Scroll all the way to the bottom, and delete the line that ends with -->.

After doing so, simply click the "Source" again and you'll see the table that you can edit.

Slug Field

Basically, write your class name again, but write it with lowercase only. Exclude all non-letters and replace all spaces with dashes (-).

Example:

GuyInFreezer's Magnificent Class -> guyinfreezers-magnificent-class