Dark Discorporation

7th

One with the powers of darkness, you learn to abandon your body. When you use this ability, you becomes a swarm of Diminutive, batlike shadows that fills two 10-foot squares (or eight contiguous 5-foot squares, shapeable as you desire). While in this form, the invoker gains the following:

  • may only take Move Actions
  • Strength score becomes 1
  • +6 bonus to Dexterity
  • all Armor & Natural Armor bonuses to AC are suppressed
  • receive a +4 Size bonus to AC
  • receives a Deflection bonus to AC equal to the invoker's Charisma modifier
  • Fly speed 40'
  • able to pass through openings as a Diminutive-sized creature could
  • any creature in the invoker's spaces at the end of the invoker's turn takes 4d6 damage, which is treated as 'magic' and has the same alignment as the invoker
  • any creature in the invoker's spaces at the beginning of the creature's turn is Nauseated for 1 round (Fort save negated)
  • spellcasting within the invoker's spaces requires a Concentration check (DC = 20 + spell level)
  • all of the invoker's possessions are absorbed into the swarm and have their abilities suppressed
  • ot subjected to critical hits, flanking, weapon damage, being tripped, grappled, bull rushed, etc.
  • immune to spells and effect that target a specific number of creatures (except for min-affecting)
  • takes +50% damage from area-of-effect spells
  • not vulnerable to wind effects
  • if reduced to 0 hp or knocked unconscious

Dark Discorporation ends and the invoker ends up in one of the squares he/she previously occupied.