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Sleet Storm
Category
Conjuration (Creation) [Cold]
spell class level
Druid 3
Wizard 3
Sorcerer 3
Warmage 3
Components
V, S, F
Casting Time
1 standard action
Range
Long (400 ft. + 40 ft./level)
Area
Cylinder (40-ft. radius; 20 ft. high)
Duration
1 round/level
Saving Throw
None
Spell Resistance
No
Driving sleet blocks all sight (even darkvision) within it and causes the ground in the area to be icy.
A creature can walk within or through the area of sleet at half normal speed with a DC 10 Balance check.
Failure means it can't move in that round, while failure by 5 or more means it falls (see the Balance skill for details).
The sleet extinguishes torches and small fires.
Arcane Material Component: A pinch of dust and a few drops of water.
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