Title | Category | Description |
---|---|---|
Improved Weapon Familiarity | Martial | You are familiar with all exotic weapons common to your people. |
Improvised Weapon Proficiency | Martial | You can use anything as a weapon. |
Indomitable Soul | General | Your physical toughness translates into greater mental resiliency. Where others cave in to magical effects that alter their minds, you stand resolute. |
Infernal Sorcerer Eyes | Heritage | Your eyes glow with infernal fi re, allowing you to see through magical darkness. |
Infernal Sorcerer Heritage | Heritage | Your innate magic derives from infernal ancestors. Your blood is thick with their power, allowing you to exhibit a variety of abilities. |
Infernal Sorcerer Howl | Heritage | You channel the fury of your infernal ancestors into a thunderous roar that blasts your enemies with sonic power. |
Infernal Sorcerer Resistance | Heritage | You are as tough and resilient as an infernal monstrosity, allowing you to shrug off acid and cold damage. |
Innate Spell | General | You have mastered a spell so thoroughly that you can now use it as a spell-like ability. |
Inside Connection | General | Choose a specific organization, such as a town's militia, a particular church, a guild, or one of the illumian cabals (see Chapter 3). You have strong personal connections within that organization, as well as insight into its membership. |
Insightful Divination | General | Casting a divination spell grants you an uncanny insight into danger. |
Insightful Reflexes | General | Your keen intellect allows you an uncanny knack for evading dangerous effects. |
Instantaneous Rage | General | You activate your rage instantly. |
Intimidating Rage | General | Your rage engenders fear in your opponents. |
Intimidating Strike | General | You make a display of your combat prowess designed to strike terror in your foe. Your stance, attack method, and demeanor demonstrate to your foe that you are capable of defeating him with little effort. Your intent is clear--if you decide to hit your foe, you could easily slay him. |
Invisible Needle | Reserve | You can create tiny darts of force. |
Iron Will | General | You have a stronger will than normal. |
Ironskin Chant | Bardic | You can channel the power of your bardic music to enable yourself to ignore minor injuries. |
Jack of All Trades | General | You have picked up a smattering of even the most obscure skills. |
Karmic Strike | Martial | You have learned to strike when your opponent is most vulnerable - the same instant your opponent strikes you. |
Keen-Eared Scout | General | Your sharp sense of hearing allows you to determine much more about your surroundings. |
Kiai Shout | General | You can bellow forth a shout that strikes terror into your enemies. |
Killoren Ancient | General | You favor the killoren aspect of the ancient. |
Killoren Destroyer | General | You favor the killoren aspect of the destroyer. |
Killoren Hunter | General | You favor the killoren aspect of the hunter. |
Knowledge Devotion | Devotion | You can use your knowledge to exploit your foes' weaknesses and overcome their strengths. |
Law Devotion | Devotion | The power of law assists you in combat. |
Law Inviolate | Initiate | Your unshakable faith in Law Domain allows you to better apprehend fugitives or overcome villains who transgress the law. |
Leap Attack | Martial | You can combine a powerful charge and a mighty leap into one devastating attack. |
Leap of the Heavens | General | Your excellent athletic ability and superior conditioning allow you to make near-superhuman leaps. |
Liberation Devotion | Devotion | You can throw off the shackles of mental control others may exert on you. |
Life Essence | General | Your injuries heal as you rip your enemies apart. |
Lightfeet | General | You have an incredibly soft step, making it diffi cult to track or hear you. |
Lightning Mace | Style | You are a master of fighting with two maces at the same time, and have learned to strike your foes with lightning speed. |
Lightning Reflexes | General | You have faster than normal reflexes. |
Lingering Song | General | Your inspirational bardic music stays with the listeners long after the last note has died away. |
Lord of the Uttercold | Metamagic | Through careful study of the Elemental Planes and their interactions with the Negative Energy Plane, you have learned to wield the uttercold. |
Luck Devotion | Devotion | Luck makes your attacks more effective. |
Lucky Break | Luck | You can hit an object in just the right place. |
Lucky Catch | Luck | Your good fortune can help prevent you from falling to your doom. |
Lucky Fingers | Luck | The winds of fortune guide your hands when you most need luck. |
Lucky Start | Luck | Sometimes your luck overcomes a slow natural reaction. |
Lunging Strike | Martial | You make a single attack against a foe who stands just beyond your reach. |
Lurking Familiar | General | Your familiar hides within the folds of your robe or takes cover behind you as your opponents close in. When it moves to attack, its sudden appearance might catch your foe by surprise. |
Lyric Spell | Bardic | You can channel the power of your bardic music into your magic, allowing you to expend uses of your bardic music ability to cast spells. |
Mad Alchemist | Tactical | You are an expert at using alchemical items. Through experimentation, research, and your careful study of the art of alchemy, you have learned to make the most of items such as alchemist's fire. |
Mad Foam Rager | General | You fight with the rage that only a rabid badger or a beer addled dwarf can bring to bear. In combat, you shrug off attacks and continue fighting even in the face of horrific injuries and effects. |
Mage Slayer | General | You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly. |
Magic Device Attunement | General | You have a knack for activating familiar magic items. |
Magic Devotion | Devotion | You channel your faith into a bolt of energy that strikes your target from afar. |
Magic Disruption | Reserve | You can use your powers of abjuration to interfere with other casters' spells. |
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