Title | Category | Description |
---|---|---|
Hasty Spirit | General | Your watchful spirit lends you a burst of speed in times of great need. |
Hawk's Vision | Wild | You can improve your visual acuity. |
Head Shot | Ambush | By striking at your opponent's head, you can temporarily disrupt his thought processes. |
Healer's Luck | Luck | Your spells can heal more damage. |
Healing Devotion | Devotion | You can heal damage faster than normal. |
Hear The Unseen | General | Your sense of hearing is so acute that you can partially pinpoint an opponent's location by sound, allowing you to strike even if the opponent is concealed or displaced. |
Heavy Armor Optimization | Martial | You have trained extensively in heavy armor, and you have learned to take advantage of the protection it offers. |
Heighten Spell | Metamagic | You can cast a spell as if it were a higher-level spell than it actually is. |
Heighten Spell-like ability | General | You can use a spell-like ability as if it were a higher spell-level equivalent than it actually is. |
Heroic Destiny | General | You have a destiny to fulfill. |
High Sword Low Axe | Style | You have mastered the style of fighting with sword and axe at the same time, and have learned to use this unusual pairing of weapons to pull your opponents off their feet. |
Hindering Opportunist | General | When you have a chance to strike a distracted foe, you instead use that opportunity to aid or protect an ally against him. |
Hold the Line | Martial | You are trained in defensive techniques against charging opponents. |
Holy Potency | Tactical | You have learned to manipulate the energies of the divine to great martial effect. |
Holy Warrior | Reserve | Your zeal on the battlefield allows you to deal extra damage in combat. |
Hover | Monster | The creature can come to a halt in midair. |
Hurling Charge | Martial | You are trained in using thrown weapons as part of a charge attack. |
Hurricane Breath | Reserve | The power of elemental air you hold in your mind allows you to exhale the wind. |
Iaijutsu Strike | Martial | |
Imbued Summoning | General | Your summoning spells gain an element of surprise. You can summon creatures that come into existence with the benefit of a spell such as invisibility or bull's strength. |
Impeding Attack | Ambush | Your strikes render your target temporarily clumsy and awkward. |
Improved Athleticsming | General | You can swim faster than you normally could. |
Improved Buckler Defense | Martial | You can attack with an off-hand weapon while retaining a buckler's shield bonus to your Armor Class. |
Improved Bull Rush | Martial | Your Bull Rush is more effective. |
Improved Combat Expertise | Martial | You have mastered the art of defense in combat. |
Improved Counterspell | General | You understand the nuances of magic to such an extent that you can counter your opponent's spells with great efficiency. |
Improved Critical | Martial | Choose one type of weapon, such as longsword or greataxe. With that weapon, you know how to hit where it hurts. |
Improved Disarm | Martial | You know how to disarm opponents in melee combat. |
Improved Diversion | Martial | You can create a diversion to hide quickly and with less effort. |
Improved Familiar | General | This feat allows spellcasters to acquire a new familiar from a nonstandard list, but only when they could normally acquire a new familiar. |
Improved Favored Enemy | General | You know how to hit your favored enemies where it hurts. |
Improved Feint | Martial | You are skilled at misdirecting your opponent's attention in combat. |
Improved Flight | General | You gain greater maneuverability when flying than you would normally have. |
Improved Fortification | Racial | You improve your warforged fortification, gaining immunity to sneak attacks and extra damage from critical hits. |
Improved Grapple | Martial | You are skilled at grappling opponents. |
Improved Iaijutsu Strike | Martial | |
Improved Initiative | General | You can react more quickly than normal in a fight. |
Improved Mounted Archery | Martial | You can make ranged attacks from a mount almost as well as you can from the ground. |
Improved Natural Armor | General | The creature's natural armor is thicker and harder than that of others of its kind. |
Improved Natural Attack | General | The natural attacks of a creature with this feat are more dangerous than its size and type would otherwise dictate. |
Improved Overrun | Martial | You are skilled at knocking down opponents. |
Improved Precise Shot | Martial | Your ranged attacks can ignore the effects of cover or concealment. |
Improved Rapid Shot | Martial | You are an expert at firing weapons with exceptional speed. |
Improved Shield Bash | Martial | You can bash with a shield while retaining its shield bonus to your Armor Class. |
Improved Shieldmate | Martial | You have an outstanding ability to protect those near you with your shield. |
Improved Sunder | Martial | You are skilled at attacking your opponents' weapons and shields, as well as other objects. |
Improved Toughness | Martial | You are significantly tougher than normal. |
Improved Trip | Martial | You are trained not only in tripping opponents safely but also in following through with an attack. |
Improved Turning | General | Your turning or rebuking attempts are more powerful than normal. |
Improved Unarmed Strike | Martial | You are skilled at fighting while unarmed. |
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