Title | Category | Description |
---|---|---|
Track | General | You can follow the trails of creatures and characters across most types of terrain. |
Transdimensional Spell | Metamagic | You can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell's area. |
Travel Devotion | Devotion | You can move quickly around the battlefield. |
Trickery Devotion | Devotion | You project a simulacrum of yourself that can perform limited tasks. |
Trophy Collector | General | A belt of minotaur fur, a hood of cloaker wing-skin, and an amulet fashioned from a petrifi ed dragon's eye--these are the intimidating symbols of your trade. You are skilled in preserving portions of defeated enemies and turning them into trophies. The memory of your past accomplishments drives you onward, instilling in you the confi dence needed to face still greater foes. |
Tumbling Feint | Martial | When you move near an opponent, your acrobatic maneuvers leave him confused and unable to properly defend himself. |
Twin Spell | Metamagic | You can simultaneously cast a single spell twice. |
Twin Weapon Mastery | Martial | You utilize two equal weapons in each hand in a well-balanced manner. |
Two-Weapon Defense | Martial | Your two-weapon fighting style bolsters your defense as well as your offense. |
Two-Weapon Fighting | Martial | You can fight with a weapon in each hand. You can make one extra attack each round with the second weapon. |
Two-Weapon Rend | Martial | You wield two weapons with an artisan's precision. Each strike builds on the next, allowing you to deal more damage. |
Umbral Shroud | Reserve | You control darkness and shadows. |
Unbelievable Luck | Luck | The powers of fortune truly smile on you more than most mortals. |
Underfoot Combat | General | You can enter the space that a foe at least two size categories bigger than you occupies. |
Undying Fate | Initiate | You have pledged your unswerving obedience to Death Domain, and the devotion in turn has granted you special insight into life and death. |
Unsettling Enchantment | General | Your enchantment spells cloud the minds of even those who would otherwise resist their effects. |
Urban Stealth | General | You are particularly adept at moving quietly and unnoticed through the city. |
Vatic Gaze | General | Your arcane studies have brought forth your nascent talent to sense magical auras and the power that others are capable of wielding. |
Vengeful Spirit | General | Your watchful spirit takes revenge on foes that have harmed you. |
Venom's Gift | Wild | You can imbue your natural attacks with a touch of venom. |
Versatile Performer | General | You are skilled at many kinds of performances. |
Versatile Unarmed Strike | Martial | You employ a variety of unarmed fighting styles, allowing you to alter the type of damage your attacks deal. |
Vexing Flanker | Martial | You excel at picking apart an opponent's defenses when your allies also threaten him. |
Victor's Luck | Luck | You strike with devastating accuracy more often. |
Wand Focus | General | Your spells launched from a wand are more potent. |
Wanderer's Diplomacy | General | Many halflings journey far and wide across the world, spending no more than a few months in one place. You have spent time among the halflings, or you are a halfling yourself. Your exposure to that race's nomadic way of life has taught you several useful methods of dealing with strangers. |
Wandstrike | General | You can channel the magical energy of a wand through your melee attacks. |
War Devotion | Devotion | You can control your abilities more effectively in combat. |
Warning Shout | Bardic | The force of your performance is so potent that it can guide an ally to safety. |
Water Devotion | Devotion | You can create a water guardian. |
Water Splitting Stone | Martial | You channel your ki energy to splinter the defenses of creatures whose tough hides or magical natures normally allow them to shrug off your blows. |
Weakening Touch | Martial | You can temporarily weaken an opponent with your unarmed strike. |
Weapon Finesse | Martial | You are especially skilled at using weapons that can benefit as much from Dexterity as from Strength. |
Weapon Focus | Martial | Choose one type of weapon, such as greataxe. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for purposes of this feat. You are especially good at using this weapon. (If you have chosen ray, you are especially good with rays, such as the one produced by the ray of frost spell.) |
Weapon Mastery | Martial | You have mastered a wide range of weapons. Your training with one specific weapon now extends to other weapons of a similar sort. |
Weapon Specialization | Martial | Choose one type of weapon, such as greataxe, for which you have already selected the Weapon Focus feat. You can also choose unarmed strike or grapple as your weapon for purposes of this feat. You deal extra damage when using this weapon. |
Weapon Supremacy | Martial | You are a grandmaster in the use of your chosen weapon. When you hold it in your hands, no foe can stand against you. |
Whirlwind Attack | Martial | You can strike nearby opponents in an amazing, spinning attack. |
Whispered Secrets | Initiate | You revere the Knowledge Domain and have devoted your miserable, worthless life to learning but a few of the Whispered One's secrets. |
Widen Spell | Metamagic | You can increase the area of your spells. |
Wield Oversized Weapon | Martial | You are able to use a huge weapon, almost as big as you! |
Wild Cohort | General | You have a special bond with a wild animal, and it is willing to travel and adventure with you. |
Wind-Guided Arrows | Reserve | Your mastery of the wind allows you to alter the flight of a ranged weapon. |
Winter's Blast | Reserve | The frozen magic within you can burst forth in a hail of frost. |
Woodland Archer | Martial | You have honed your archery ability in the wilds of the forest. |
Zen Archery | General | Your intuition guides your hand when you use a ranged weapon. |
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