Title | Category | Description |
---|---|---|
Black Lore of Moil | Metamagic | Your study of the sinister knowledge and spellcasting techniques of the long-dead Nightlords of Moil makes your necromancy spells especially potent. |
Blistering Spell | Metamagic | Your fire spells sear the flesh from your enemies' bones, leaving them wracked with pain. |
Born of the Three Thunders | Metamagic | You have learned to marry the power of lightning and thunder in your electricity and sonic spells. |
Chain Spell | Metamagic | You can cast spells that arc to other targets in addition to the primary target. |
Cooperative Spell | Metamagic | You can cast spells to greater effect in conjunction with the same spell cast by another individual. |
Delay Spell | Metamagic | You can cast spells that take effect after a short delay of your choosing. |
Earthbound Spell | Metamagic | You bind a spell into the rock and soil, leaving it there until an opponent stumbles across it. At that time, the spell releases its energy. |
Empower Spell | Metamagic | You can cast spells to greater effect. |
Energy Admixture | Metamagic | You can modify a spell that uses one type of energy to add an equal amount of another energy type. |
Energy Affinity | Metamagic | You can modify a spell that uses one type of energy to use another type (acid, cold, electricity, or fire) instead. |
Energy Substitution | Metamagic | You can modify an energy-based spell to use another type of energy instead. |
Enlarge Spell | Metamagic | You can cast spells farther than normal. |
Explosive Spell | Metamagic | You can cast spells that blast creatures off their feet. |
Extend Spell | Metamagic | You can cast spells that last longer than normal. |
Flash Frost Spell | Metamagic | Your spells that use cold and ice to damage your foes leave behind a thin layer of slippery frost. |
Fortify Spell | Metamagic | You cast spells that more easily penetrate spell resistance. |
Heighten Spell | Metamagic | You can cast a spell as if it were a higher-level spell than it actually is. |
Lord of the Uttercold | Metamagic | Through careful study of the Elemental Planes and their interactions with the Negative Energy Plane, you have learned to wield the uttercold. |
Maximize Spell | Metamagic | You can cast spells to maximum effect. |
Nonlethal Substitution | Metamagic | You can modify an energy spell to deal nonlethal damage. |
Persistent Spell | Metamagic | You can make a spell last all day. |
Quicken Spell | Metamagic | You can cast a spell with a moment's thought. |
Repeat Spell | Metamagic | You can cast a spell that repeats on the following round. |
Retributive Spell | Metamagic | You can keep a spell in reserve to use when a foe causes you harm. |
Sculpt Spell | Metamagic | You can alter the area of your spells. |
Silent Spell | Metamagic | You can cast spells silently. |
Smiting Spell | Metamagic | You can channel the energy of a touch spell into a weapon, causing the spell to discharge when you strike an opponent. |
Split Ray | Metamagic | Your ray spells can affect an additional target. |
Still Spell | Metamagic | You can cast spells without gestures. |
Sudden Empower | Metamagic | You can cast one spell per day to greater effect without special preparation. |
Sudden Energy Affinity | Metamagic | You can modify a spell's energy type once per day without special preparation. |
Sudden Enlarge | Metamagic | You may cast one spell per day with a greater range than normal without special preparation. |
Sudden Extend | Metamagic | You can cast one spell per day with a longer duration than normal without special preparation. |
Sudden Maximize | Metamagic | Once per day you can cast a spell to maximum effect without special preparation. |
Sudden Quicken | Metamagic | Once per day you can cast a spell with a moment's thought without special preparation. |
Sudden Silent | Metamagic | Once per day you can cast a spell silently without special preparation. |
Sudden Still | Metamagic | Once per day you can cast a spell without gestures without special preparation. |
Sudden Widen | Metamagic | Once per day you can increase the area of a spell without special preparation. |
Transdimensional Spell | Metamagic | You can cast spells that affect targets lurking in coexistent planes and extradimensional spaces whose entrances fall within the spell's area. |
Twin Spell | Metamagic | You can simultaneously cast a single spell twice. |
Widen Spell | Metamagic | You can increase the area of your spells. |
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Developed & Designed by: Alaa Haddad