Title | Category | Description |
---|---|---|
Leap of the Heavens | General | Your excellent athletic ability and superior conditioning allow you to make near-superhuman leaps. |
Life Essence | General | Your injuries heal as you rip your enemies apart. |
Lightfeet | General | You have an incredibly soft step, making it diffi cult to track or hear you. |
Lightning Reflexes | General | You have faster than normal reflexes. |
Lingering Song | General | Your inspirational bardic music stays with the listeners long after the last note has died away. |
Lurking Familiar | General | Your familiar hides within the folds of your robe or takes cover behind you as your opponents close in. When it moves to attack, its sudden appearance might catch your foe by surprise. |
Mad Foam Rager | General | You fight with the rage that only a rabid badger or a beer addled dwarf can bring to bear. In combat, you shrug off attacks and continue fighting even in the face of horrific injuries and effects. |
Mage Slayer | General | You have studied the ways and weaknesses of spellcasters and can time your attacks and defenses against them expertly. |
Magic Device Attunement | General | You have a knack for activating familiar magic items. |
Magic of the Land | General | Your intimate understanding of the natural world allows you to imbue your spells with life-giving magical power from the land itself. |
Magical Talent | General | You have some inborn arcane talent. |
Martial Weapon Proficiency | General | Choose a type of martial weapon, such as longbow. You understand how to use that type of martial weapon in combat. Use this feat to expand the list of weapons you are proficient with beyond the basic list in the class description. |
Master of Undeath | General | You can control an undead that you create . . . for a time. |
Master Spellthief | General | Your arcane studies allow you to mingle arcane magic of different flavors for great effect. |
Maximize Spell-like Ability | General | You can use a spell-like ability at its maximum effect. |
Melodic Casting | General | You can weave your music and magic together into a single perfect voice. |
Metamagic School Focus | General | You are unusually skilled at modifying the effects of a particular school of magic. |
Metamagic Spell Trigger | General | You can apply metamagic feats you know to spell effects from magic items you activate with a spell trigger. |
Mobile Spell-Casting | General | Your focused concentration allows you to move while casting a spell. |
Natural Bond | General | Your bond with your animal companion is exceptionally strong. |
Natural Heavyweight | General | You are of heavier build than most people |
Natural Spell | General | You can cast spells while in a wild shape. |
Neraph Charge | General | You master the Limbo-native neraph martial art of motion camoufl age when you charge a foe. |
Neraph Throw | General | You master the Limbo-native neraph martial art of motion camouf lage for your thrown weapons. |
Nonverbal Spell | General | |
Obscure Lore | General | You are a treasure trove of little-known information. |
Obtain Familiar | General | You gain a familiar. |
Open Minded | General | You are naturally able to reroute your memory and skill expertise. |
Overcharge Wand | General | You can increase the effectiveness of spells cast from a wand. |
Overwhelming Assault | General | If you attack a foe who does nothing to turn aside your attack, you press forward with an indomitable strike. Only a fool ignores the deadly threat you present. |
Pain Touch | General | You cause intense pain in an opponent with a successful stunning attack. |
Pierce Magical Concealment | General | You ignore the miss chance provided by certain magical effects. |
Pierce Magical Protection | General | You can overcome the magical protections of your enemies. |
Piercing Evocation | General | Your evocation spells ignore an amount of energy resistance. |
Pin Shield | General | You know how to get inside your opponent's guard by pinning his shield out of the way. |
Pistol Finesse | General | Your skills at gun play can distract a foe into leaving an opening you can exploit. |
Plunging Shot | General | You can use the force of gravity to make your ranged attacks deal extra damage if your target is below you. |
Poison Expert | General | Your skill at crafting and delivering toxins has made you a more deadly poisoner. |
Poison Master | General | The toxins you create and use are particularly virulent. |
Practiced Spellcaster | General | Choose a spellcasting class that you possess. Your spells cast from that class are more powerful. |
Precocious Apprentice | General | Your master has shown you the basics of a spell beyond the normal limits of your experience and training. |
Protected Destiny | General | Your heroic destiny is guarded against the whims of misfortune. |
Quick Reconnoiter | General | You can learn a lot of information from just a quick scan of an area or object. |
Quicken Spell-Like Ability | General | A creature with this feat can employ a spell-like ability with a moment's thought. |
Ranged Pin | General | Use Ranged weapon to grapple foe within 30'. |
Ranged Recall | General | Your magical ranged attacks rarely miss. |
Ranged Spell Specialization | General | You deal more damage with ranged touch attack spells. |
Rapid Metamagic | General | You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can. |
Rapid Stunning | General | You can use your stunning attacks in rapid succession. |
Razing Strike | General | You have mastered the art of delivering precise strikes against nonliving creatures while channeling spell energy through your melee attacks. |
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