Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1st | +0 | +0 | +0 | +2 | Eldritch blast 1d6, invocation (least) |
2nd | +1 | +0 | +0 | +3 | Pact magic |
3rd | +2 | +1 | +1 | +3 | Damage reduction 1/cold iron, eldritch blast 2d6 |
4th | +3 | +1 | +1 | +4 | Unnatural healing 1 |
5th | +3 | +1 | +1 | +4 | Energy resistance 5, eldritch blast 3d6 |
6th | +4 | +2 | +2 | +5 | Invocation (least or lesser), pact magic |
7th | +5 | +2 | +2 | +5 | Damage reduction 2/cold iron, eldritch blast 4d6 |
8th | +6/+1 | +2 | +2 | +6 | Unnatural healing 2 |
9th | +6/+1 | +3 | +3 | +6 | Energy resistance 10, eldritch blast 5d6 |
10th | +7/+2 | +3 | +3 | +7 | Pact magic |
11th | +8/+3 | +3 | +3 | +7 | Damage reduction 3/cold iron, eldritch blast 6d6, invocation (least, lesser or greater) |
12th | +9/+4 | +4 | +4 | +8 | Unnatural healing 3 |
13th | +9/+4 | +4 | +4 | +8 | Energy resistance 15, eldritch blast 7d6 |
14th | +10/+5 | +4 | +4 | +9 | Pact magic |
15th | +11/+6/+1 | +5 | +5 | +9 | Damage reduction 4/cold iron, eldritch blast 8d6 |
16th | +12/+7/+2 | +5 | +5 | +10 | Unnatural healing 4, invocation (least, lesser, greater, or dark) |
17th | +12/+7/+2 | +5 | +5 | +10 | Energy resistance 20, eldritch blast 9d6 |
18th | +13/+8/+3 | +6 | +6 | +11 | Pact magic |
19th | +14/+9/+4 | +6 | +6 | +11 | Damage reduction 5/cold iron, eldritch blast 10d6 |
20th | +15/+10/+5 | +6 | +6 | +12 | Unnatural healing 5 |
A supernatural character whose sinister powers are abilities gifted or taken from your unnatural patron.
Weapon and Armor Proficiency: Warlocks are proficient with all simple weapons. They are proficient with light armor but not with shields.
Because the somatic components required for warlock invocations are relatively simple, a warlock can use any of his invocations while wearing light armor without incurring the normal arcane spell failure chance. However, like arcane spellcasters, a warlock wearing medium or heavy armor or using a shield incurs a chance of arcane spell failure (all invocations, including eldritch blast, have a somatic component). A multiclass warlock still incurs the normal arcane spell failure chance for arcane spells received from levels in other classes.
Invocations: A warlock does not prepare or cast spells as other wielders of arcane magic do. Instead, he possesses a repertoire of attacks, defenses, and abilities known as invocations that require him to focus the wild energy that suffuses his soul. A warlock learns the eldritch blast and one other invocation from this list (Eldritch Burst, Eldritch Spear, Frightful Blast, Hindering Blast, Precision Blast, Radiant Blast, or Sickening Blast) at level one, then a new invocation every level. A warlock can use any invocation he knows at will, with the following qualifications:
A warlock's invocations are spell-like abilities; using an invocation is therefore a standard action that provokes attacks of opportunity. An invocation can be disrupted, just as a spell can be ruined during casting. A warlock is entitled to a Concentration check to successfully use an invocation if he is hit by an attack while invoking, just as a spellcaster would be. A warlock can choose to use an invocation defensively, by making a successful Concentration check, to avoid provoking attacks of opportunity. A warlock's invocations are subject to spell resistance unless an invocation's description specifically states otherwise. A warlock's caster level with his invocations is equal to his warlock level.
The save DC for an invocation (if it allows a save) is 10 + equivalent spell level + the warlock's Charisma modifier. Since spell-like abilities are not actually spells, a warlock cannot benefit from the Spell Focus feat. He can, however, benefit from the Ability Focus feat, as well as from feats that emulate metamagic effects for spell-like abilities, such as Quicken Spell-Like Ability and Empower Spell-Like Ability.
The four grades of invocations, in order of their relative power, are least, lesser, greater, and dark. A warlock begins with knowledge of one invocation, which must be of the lowest grade (least). As a warlock gains levels, he learns new invocations. A list of available invocations can be found following this class description.
At level 6, 11, and 16, a warlock can also replace an invocation he already knows with another invocation of the same or a lower grade. At 6th level, a warlock can replace a least invocation he knows with a different least invocation (in addition to learning a new invocation, which could be either least or lesser). At 11th level, a warlock can replace a least or lesser invocation he knows with another invocation of the same or a lower grade (in addition to learning a new invocation, which could be least, lesser, or greater). At 16th level, a warlock can replace a least, lesser, or greater invocation he knows with another invocation of the same or a lower grade (in addition to learning a new invocation, which could be least, lesser, greater, or dark).
Finally, unlike other spell-like abilities, invocations are subject to arcane spell failure chance as described under Weapon and Armor Proficiency above. Warlocks can qualify for some prestige classes usually intended for spellcasters.
Eldritch Blast (Sp): All warlocks are able to use the eldritch blast invocation. A warlock attacks his foes with eldritch power, using baleful magical energy to deal damage and sometimes impart other debilitating effects.
An eldritch blast is a ray with a range of 60 feet. It is a ranged touch attack that affects a single target, allowing no saving throw. An eldritch blast deals 1d6 points plus his Charisma modifier of damage at 1st level and increases in power as the warlock rises in level. An eldritch blast is the equivalent of a 1st-level spell. A warlock may only apply one eldritch essence invocation and one blast shape invocation to an eldritch blast. If you apply a blast shape or eldritch essence invocation at a time to your eldritch blast, your eldritch blast uses the level equivalent of the shape or essence.
A warlock can fire a single eldritch blast as a standard action. An eldritch blast is subject to spell resistance, although the Spell Penetration feat and other effects that improve caster level checks to overcome spell resistance also apply to eldritch blast. An eldritch blast deals half damage to objects. Metamagic feats cannot improve a warlock's eldritch blast (because it is a spell-like ability, not a spell). However, the feat Ability Focus (eldritch blast) increases the DC for all saving throws (if any) associated with a warlock's eldritch blast by 2.
Pact Magic (Su): At 2nd level, a warlock finishes his contract with his patron. He chooses a supernatural being from the following list and will gain special features associated with his patron.
Damage Reduction (Su): Fortified by the supernatural power flowing in his body, a warlock becomes resistant to physical attacks at 3rd level and above, gaining damage reduction 1/cold iron. At 7th level and every four levels thereafter, a warlock's damage reduction improves by 1.
Unnatural Healing (Su): Beginning at 4th level, a warlock knows the trick of rapid healing. Once per day, as a free action, he can enter a state that lasts for 2 minutes. While in this state, the warlock gains fast healing 1. At 8th level and every four levels thereafter, the unnatural healing's fast healing improves by 1.
Energy Resistance (Su): At 5th level and higher, a warlock has resistance 5 against any two of the following energy types: acid, cold, electricity, fire, and sonic. Once the types are chosen, this energy resistance cannot be changed. At 9th level and every four levels thereafter, the energy resistance improves by 5.
Eldritch Potency (Su): Instead of learning a new invocation, you can choose to gain +1 bonus damage per each dice of your eldritch blast. You may take this feature up to three times. You may always select this feature instead of an invocation when you take the Extra Invocation feat. |
Hideous Blow (Su): Instead of learning a new invocation, you can choose to apply eldritch blast damage as bonus damage on your first melee attack of the round. This ability is only active while you are wearing light or no armor. You may always select this feature instead of an invocation when you take the Extra Invocation feat. |
Familiar: Instead of learning a new invocation, you can choose to gain a familiar, similar to a sorcerer's class feature. |
Copyright 2021 - All Rights Reserved
Developed & Designed by: Alaa Haddad