Level BAB Fort Ref Will Special
1st +1 +2 +0 +0 Always ready +1, streetwise
2nd +2 +3 +0 +0 Stand tough
3rd +3 +3 +1 +1 Always ready +2, sneak attack +1d6
4th +4 +4 +1 +1 Dirty fighting
5th +5 +4 +1 +1 Always ready +3, uncanny dodge
D8
Int + 4
Any

Required BAB: +5
Skill: Deception 5 ranks, Intimidate 5 ranks, Knowledge (local) 5 ranks

Streetfighters seek the challenges of the back alleys as a way of testing themselves and their experience in the wilder world.

Weapon and Armor Proficiency: Streetfighters gain no proficiency with any weapon or armor.

Always Ready (Ex): A streetfighter knows that an attack can come from any quarter, and that an innocuous conversation can turn into a deadly fight in an instant. Accordingly, he gains a +1 competence bonus on initiative checks. This bonus increases to +2 at 3rd level and to +3 at 5th level.

Streetwise (Ex): A streetfighter knows how to survive in dangerous urban areas; he gains a +2 competence bonus on Intimidate and Knowledge (local) checks.

Stand Tough (Ex): A streetfighter's toughness has been honed by years of hard living and dirty fighting. Starting at 2nd level, a streetfighter can use stand tough. When he would be damaged enough in combat to go below 0 hit points, he can attempt to shake off the damage. To do this, he must attempt a Fortitude saving throw against a DC equal to the number of points of damage dealt. If the save succeeds, he takes half the amount of damage the blow would have dealt. If the save fails, he takes damage normally. A streetfighter need not be aware of the impending attack to use this ability.

Sneak Attack (Ex): Beginning at 3rd level, a streetfighter deals an extra 1d6 points of damage when flanking an opponent or any time the target would be denied its Dexterity bonus. This extra damage applies to ranged attacks only if the target is within 30 feet. If a streetfighter gets a sneak attack bonus from another source (such as levels of rogue), the bonuses on damage stack.

Dirty Fighting (Ex): A streetfighter uses using tricks, deceit, and unorthodox fighting methods to beat their opponent. Starting at 4th level, a streetfighter can use dirty fighting to gain bonus 1d4 to his attack roll for one attack roll. He can only use this ability once per encounter.

Uncanny Dodge (Ex): At 5th level, a streetfighter cannot be caught flat-footed and reacts to danger before his senses would normally allow him to do so. He retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized. If a streetfighter already has uncanny dodge from a different class, he gains improved uncanny dodge instead.