Level BAB Fort Ref Will Special Spellcasting
1st +0 +0 +2 +0 Easy luck, extra fortune, more luck than skill
2nd +1 +0 +3 +0 Bonus luck feat +1 level of existing spellcasting class
3rd +1 +1 +3 +1 Extra fortune, fortune?s favorite
4th +2 +1 +4 +1 Bonus luck feat +1 level of existing spellcasting class
5th +2 +1 +4 +1 Extra fortune, lucky strike
D6
Int + 6
Any
Required BAB: +3

Skills: Any skill 8 ranks.
Feats: Any luck feat.

The fortune's friend lives by his luck.

Spellcasting: At each even-numbered level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in a spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one spellcasting class before becoming a fortune?s friend, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known.

Easy Luck (Ex): Luck comes to you naturally. The swift or immediate action to use a luck feat does not count against your limit of one swift action per turn. However, you still can?t expend a luck reroll more than once per turn to influence the same result.

Extra Fortune (Ex): At each odd-numbered level, you gain one extra luck reroll per day. This reroll is in addition to those granted by luck feats.

More Luck than Skill (Ex): Even if you have some talent in a particular area, you still depend on your luck to see you through. Once per day as a swift action, you can add your class level as a luck bonus on all skill checks you make until the start of your next turn.

Bonus Luck Feat: At 2nd and 4th level, you gain a bonus luck feat for which you meet the prerequisite. See page 75 of Complete Scoundrel for a complete list of luck feats.

Fortune?s Favorite (Ex): By 3rd level, you have learned to rely on your luck to stay alive. Once per day as an immediate action, you can add your class level as a luck bonus on all saving throws you make until the start of your next turn.

Lucky Strike (Ex): Even the greatest warriors, those who train and drill constantly, occasionally win through sheer luck, so why shouldn?t you? Beginning at 5th level, once per day as a swift action, you can add your class level as a luck bonus on all attack rolls you make until the start of your next turn.