Dragon samurai are dedicated warriors, members of a special, self-selected class who revered dragonkind and emulate dragons' ferocious martial abilities to the point of taking on some draconic traits.
All of the following are class features of the dragon samurai prestige class.
Weapon and Armor Proficiency: Dragon samurai gain no proficiency with any weapon or armor.
Dragon Breath (Su): A dragon samurai can use a breath weapon once per day as a standard action. The type of breath weapon depends on the color of the dragon samurai's clan, as noted below. The breath weapon deals 1d8 points of damage per class level. The Reflex save DC for the breath weapon is 10 + the dragon samurai's class level + the dragon samurai's Constitution modifier. If a dragon samurai already has a breath weapon of the same type, the damage stacks. For example, if a half-dragon character has a breath weapon dealing 6d8 points of damage once per day, and gains a breath weapon of the same type that deals 2d8 points of damage for being a 2nd-level dragon samurai, her damage increases to 8d8. She still gets to use her breath weapon only once per day.
Color
Energy
Breath Weapon*
Black
acid
60-ft. line of acid
Blue
electricity
60-ft. line of lightning
Green
acid
30-ft. cone of corrosive (acid) gas
Red
fire
30-ft. cone of fire
White
cold
30-ft. cone of cold
Brass
fire
60-ft. line of fire
Bronze
electricity
60-ft. line of lightning
Copper
acid
60-ft. line of acid
Gold
fire
30-ft. cone of fire
Silver
cold
30-ft. cone of cold
*Breath weapon sizes given here are for Medium creatures. For creatures of other sizes, see the Dragon Breath Weapons table on page 69 of the Monster Manual.
Resistance to Energy (Su): A dragon samurai gains resistance 5 against attacks involving the same energy type as the character's breath weapon (for example, acid for a green dragon samurai). At 5th level, the resistance improves to 10. At 7th level it improves to 15, and at 10th level it becomes 20.
Dragon Friend (Ex): Starting at 2nd level, a dragon samurai gets a +4 circumstance bonus on all Charisma-based checks when dealing with dragons of his clan's color.
Immune to Dragon Fear (Ex): Starting at 3rd level, a dragon samurai is immune to fear effects from a dragon of her clan's color.
Elemental Weapon (Su): Starting at 4th level, a dragon samurai can endow a melee weapon with elemental energy while she wields it in battle. This energy is of the same type as her breath weapon. Causing a weapon or weapons to gain this feature is a free action. At 4th level, the melee weapon deals an extra 1d6 points of energy damage, and this extra damage increases to 2d6 at 9th level. This extra damage does stack with any energy damage the weapon may already deal.
Dragon Ride (Ex): Starting at 6th level, a dragon samurai gets a +4 bonus on all Ride checks while riding a dragon.
Blind-Fight: At 8th level, a dragon samurai gains Blind-Fightas a bonus feat. If the character already has the feat, she can choose a different one