Level* Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +2 Special mount, mounted weapon bonus (lance) +1, Ride bonus +2, courtly knowledge
2nd +2 +3 +0 +3 Deadly charge 1/day. mounted weapon bonus (sword) +1
3rd +3 +3 +1 +3 Burst of speed
4th +4 +4 +1 +4 Deadly charge 2/day, Ride bonus +4
5th +5 +4 +1 +4 Mounted weapon bonus (lance) +2
6th +6 +5 +2 +5 Deadly charge 3/day, full mounted attack, mounted weapon bonus (sword) +2
7th +7 +5 +2 +5 Ride bonus +6
8th +8 +6 +2 +6 Deadly charge 4/day
9th +9 +6 +3 +6 Mounted weapon bonus (lance) +3, Ride bonus +8
10th +10 +7 +3 +7 Unstoppable charge 5/day, mounted weapon bonus (sword) +3
*Special: Cavalier class levels stack with paladin levels for determining the characteristics of a paladin's mount.
D10
Int + 2
Any lawful.
Required BAB: +8
Skill: Handle Animal 4 ranks, Knowledge (nobility and royalty) 4 ranks, Ride 6 ranks
Feat: Spirited Charge, Weapon Focus (lance), Mounted Combat, Ride-By Attack

Representing the ultimate in mounted warfare, the cavalier is the quintessential knight in shining armor.

Weapon and Armor Proficiency: Cavaliers are proficient with all simple and martial weapons, all types of armor, and shields.

Special Mount: A cavalier's class levels stack with any paladin levels the character might have for determining the characteristics of a paladin's mount.

Mounted Weapon Bonus (Ex): A cavalier gains a competence bonus on his attack roll when using the indicated weapon while mounted. For the lance, this bonus starts out at +1 at 1st level and increases by +1 every four levels thereafter. For the sword, this bonus starts out at +1 at 2nd level and increases by +1 every four levels thereafter.

Ride Bonus (Ex): A cavalier gains a competence bonus on Ride checks. This bonus starts out at +2 and improves to +4 at 4th level, +6 at 7th level, and +8 at 9th level.

Courtly Knowledge (Ex): A cavalier adds his class level to his Knowledge (nobility and royalty) checks as a competence bonus.

Deadly Charge (Ex): When mounted and using the charge action, a cavalier of 2nd level or higher may declare a "deadly charge" before making his attack roll (thus, a failed attack ruins the attempt). If he hits, he deals triple damage with a melee weapon (or quadruple damage with a lance). This ability does not stack with the benefit of the Spirited Charge feat.

Burst of Speed (Ex): At 3rd level and higher, a cavalier can urge his mount to greater than normal speed when charging. This ability doubles the maximum distance the mount can travel when making a charge, up to four times its speed. This ability can be used once per day without penalty to the mount. Each additional use of the ability in a single day requires the mount to make a DC 20 Will save immediately after the conclusion of the charge; failure results in the mount taking 2d6 points of damage.

Full Mounted Attack (Ex): At 6th level and higher, a mounted cavalier can make a full attack when his mount moves more than 5 feet but no farther than a single move action would carry it. The cavalier cannot combine this full attack with a charge.

Unstoppable Charge (Ex): When making a deadly charge, a 10th-level cavalier deals quadruple damage with a melee weapon (or quintuple damage with a lance).

Multiclass Note: A paladin who becomes a cavalier may continue advancing as a paladin.